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Learning thermal side channel attacks through gamification: a thesis in Computer Science
 

Learning thermal side channel attacks through gamification: a thesis in Computer Science

Jaswanth Chithu Sudharsan
Master of Science (MS), University of Massachusetts Dartmouth
2026
:
https://doi.org/10.62791/20627
Side channel attacks are an increasingly relevant hardware security threat to modern computing systems and embedded systems. While gamification has proven effective for cybersecurity education, existing tools for side-channel analysis are either inaccessible to undergraduate students, limited to non-interactive formats such as board games and questionnaires or designed for competitive play like Capture the Flag games rather than structured learning. The goal of this thesis is to design, develop a gamified interactive education tool, and evaluate whether this project can improve student understanding of thermal side-channel attack concepts by making them more accessible and understandable. Toward this end, we created a Unity-based educational game designed to teach thermal side-channel attack concepts through interactive visualization. The project comprises two game modes: one that teaches passive side channel analysis on a simplified Central Processing Unit pipeline by visualizing heat patterns across instruction execution phases, and another that introduces thermal analysis of memory access patterns through a heatmap-guided search for a hidden cryptographic key. Both game modes feature progressive difficulty supporting incremental learning. The game is deployed as a WebGL application for browser-based access and was evaluated through a classroom survey consisting of Computer Science students. Preliminary design feedback and evaluated survey outcomes suggest that the game can make side-channel concepts more accessible to students across various technical backgrounds.

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Chithu Sudharsan J. COE MS Thesis 20261.63 MB
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